Start with Sullust, obviously. Their S-Foil ability, which lets them toggle on extra speed at the cost of power, is tremendously helpful in skirmish and multiplayer battles, since it'll let you get them over to mining facilities and claim them for yourself well before the enemy can reach them with their TIE Fighters. He can fire a burst of ultra-powerful lasers to quickly take out an enemy structure or heavy unit. Coruscant, especially, will be an important galactic hub for you, so keep it well defended with a strong garrison. A simple laser turret can be a helpful (albeit expensive) safeguard against enemy fighters attempting to take over a mining facility. No immediate upgrade in technology is evident, but hey - now you have your own race of fish people to lord over. At this point, both Han Solo and Red Squadron will appear at Yavin IV. Now that you're on the Galactic Map, feel free to consolidate your systems and build up your forces a bit. Instead, if you just run for the exit, you should have enough health to make it to the shuttles without taking lethal damage, especially if you use the Sprint ability to burst past the infantry units as they fire on you. Around the corner from them are more infantry units, as well as a build pad, so quickly get them to the build pad and construct a Bacta Tank. Ground Battle: Escort the pilots to the X-Wings. When you do probe the system, you'll reveal pirate forces, and you'll automatically contact Boba Fett to help you destroy the defenses so that the larger Imperial fleet can attack the space station there. If you don't have any available, well, you'll have to get there somehow and blow it up the old-fashioned way. Several capital ships carry multiple squadrons in their hangar bays. The main strength of the AT-AT is that it can fire from a very long range for a vehicle and has exceptional firepower. Admiral Piett commands a super version of the Imperial Star Destroyer, which contains many TIE Bombers squads, as well as dozens of TIE Fighter Squadrons. Take a little time to upgrade your planets and get a few Star Destroyers. It might be confusing to see all of the possible targets on a ship, though, so we'll say it straight: most of the time you're going to want to take out either the hangar or the shield generator before you take out anything else. With the combined might of your fleet, you should be able to destroy the base without taking significant losses. If you want to try out wiki markup without damaging a page, why not use the sandbox? On the ground, Boba Fett is more than capable of dealing with enemy infantry. A nice little raid group can take Kashyyyk, if necessary. Whooo, those barrels blow up real purty-like! It's obviously of great use against enemy fighters and bombers, but also possesses a handy energy-draining ability that can target a number of ships inside a specific radius, in addition to the standard engine-boosting ability that lets him escape from combat in seconds. To counteract his hyperspacical ways, though, you'll be provided with an Inderdictor Cruiser. The fortunes of LucasArts over the years have been pretty interesting. After your trip to Geonosis, your tech level will be bumped up a bit, allowing you to build level three Space Stations, Victory-Class Star Destroyers, and Shield Generators, as well as sundry other items, such as artillery units and 2-M Repulsor Tanks. Luckily he has his Force Heal ability, which will heal all of your infantry (and Obi-Wan himself) of a great deal of damage when used. You'll be able to tell when you're hidden by looking at your ships; they'll appear translucent instead of solid. Several Capital ships carry multiple squadrons in their hangar bays. Use these offensively against anything you like except Plex Missile Troopers and Snowspeeders. They are required for basic occupation of a planet, or for at least combatting resistance. After you've cleared enough population space to bring in another Star Destroyer, warp it in directly to where the Tantive IV is and lock it down with your tractor beam. If you activate its missile shield, all incoming missiles (such as from a Broadside cruiser) will be deflected away from the Interdictor. Strong Against: Rebel Infantry Weak Against: MPTL-2A, Infiltrator. Strong Against: Artillery, Anti-Infantry Turrets Weak Against: Large vehicles, Anti-Vehicle Turrets. Strong Against: Turrets Weak Against: T2-B Tank, T4-B Tank, Plex Soldiers. Here are some pointers to get you started. The Empire spawns very close to these 2 planets, so they're the only ones that can build them, unless another faction captures them. Take a fleet to Corellia and rescue Han Solo. Yeah, I'll bet its cramped. Destroying them and their structures will go a long way toward helping our cause. It's not overwhelmingly powerful, obviously, but can profitably engage Acclamators. If you've got a well-protected planet that you know isn't going to be attacked by your opponents, however, feel free to fill it up with mining facilities and forget about it. On land, they use walkers instead of tanks. When the coast is relatively clear, bring in any reinforcements you need to finish off the Star Destroyers, then go after the Interdictors which are preventing you from entering hyperspace. Keep your Plex Soldiers firing on the AT-ST's and your infantry units focused on the Stormtroopers. With the news of more Star Wars games on the way from developers other than EA, we're republishing this 2017 battle between the titans in the underrated Star Wars: Empire at War. In order to call in a bombing run, you have to be able to actually see your target, so if you get the T-2B next to the power generator, you'll be able to bring down your Y-Wings. In other languages. One way to exploit this courtesy is to completely empty most of your rearguard planets of troops and ships; if your opponent will never attack it, then you can concentrate all of your forces on the border worlds, and simply use your planets further back as pure mining facilities. Watch out for Vader if you have Obi-Wan on the ground; their duels can't be interrupted, so try to weaken Vader before finishing him off with Obi. Unfortunately, their weak firepower makes it difficult for them to contribute much in a fight, especially when dealing with those pesky infantry. Ground Unit Special Abilities: Force Lightning, Force Corrupt. Star Wars Empire at War: From the lives of soldiers to the deaths of planets, you are the supreme galactic commander. Although it is classified as a light vehicle, it has the third heaviest armor in the game, behind only the T-4B and the AT-AT. If either of them die, it'll be game over, so take good care of them! Drivel specifics: Pseudo positive edits. Your primary goal here, though, is to disable the pirate ship by attacking it, then getting the Sundered Heart on top of it before the Imperials can reach it. All you really probably need is three or four, however. It's an interesting design, but the missile design isn't necessarily useful unless you use it in a large group, especially since it can only really be effective against a couple of ships. Combined, the two of them can take down quite a few Stormtroopers without dying, so feel free to go to work. Get C3PO and R2D2 back to your landing zone, you'll take off again, with your mission accomplished. 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